Targets instead of a scorecard
The first game, Siege of Ravenhold, places targets around a castle. Wells’s release notes include a 1,000-point beacon on top of a tower. In the playthrough, Mark works through the targets and shows how a ball can reach a scoring area after rolling or ricocheting, rather than only landing directly on it.
Blast Radius moves the action into a village. Golf balls trigger explosions around zombies and red barrels, with connected blasts offering a way to build the score. The third game gives players 20 shots and three hearts against Ashfang, a dragon that lands with a target ring around it.
Mark also identifies a practical menu quirk while entering player names: he uses the on-screen letter buttons with his mouse because typing on the keyboard triggers game commands. His video includes a note that some castle colors look wrong in the recording because of his camera, rather than the course design.
Cursed Grounds is listed as a Tekbud Patreon exclusive. The creator of the playthrough was unsure whether the download was also on the main server; Wells’s own course listing identifies it as members-only. The access requirement should therefore be checked with Tekbud before anyone expects to find it in the public library.